What is a GLB to Sprite Sheet Generator?+
It renders a 3D model into 2D images arranged in one sprite sheet. This tool captures one, four, or eight directions from a compatible GLB and exports a transparent PNG atlas with JSON frame coordinates.
How do I convert a 3D model into a 2D sprite sheet?+
Upload a GLB, choose the viewing directions and cell size, then render the sheet. If the model includes animation clips, select one and capture multiple frames. Download the PNG and JSON when rendering finishes.
Can I create 8-direction sprites from a 3D model?+
Yes. Choose eight directions to capture evenly spaced rotations. In static mode, the sheet contains one frame for each direction.
Can I make an animated sprite sheet from a GLB?+
Yes, if the GLB already contains a compatible animation clip. Select it and choose one, four, or eight sampled frames per direction. The tool renders existing animation; it does not generate new movement.
Can this tool generate walk, run, or idle animations?+
No. It can render those motions only when they are already included in your GLB.
Can I use a static 3D model?+
Yes. Static models can be rendered into one, four, or eight directions, with one image per direction.
What is the maximum GLB file size?+
Valid GLB files up to 50 MB are supported. Rendering also requires a compatible browser with WebGL and sufficient device resources.
Which file formats can I upload?+
This generator accepts GLB files. It does not directly accept OBJ, FBX, STL, or separate GLTF files with external resources. Convert another format to a compatible GLB first.
What sprite sizes are available?+
Choose 128 × 128, 256 × 256, or 512 × 512 pixels per cell. The PNG dimensions depend on directions, frames, and cell size.
How many frames can I generate per direction?+
For an existing animation clip, choose one, four, or eight sampled frames per direction. Static mode creates one frame per direction.
Can I create a sprite sheet with 64 frames?+
Yes. With an animation clip, eight directions and eight frames per direction produce 64 sprite cells. Their usefulness depends on the source animation.
Does the generator create pixel art?+
No. It renders the 3D model using supported materials and lighting. It does not convert the result into hand-drawn or pixel-art style. You can edit the PNG afterward.
Does the sprite sheet have a transparent background?+
Yes. The PNG atlas has a transparent background. The model uses supported materials; transparency within the source asset may affect the rendered result.
Can I use the sprite sheet in Unity?+
Yes. Unity can import PNG sprite sheets. Configure slicing, pivots, animation sequences, and other settings for your project. The JSON coordinates are not a Unity-specific asset format.
Can I use the resulting sprites in Godot?+
Yes. Import the PNG and configure its frame grid or regions in Godot. Animation timing and direction handling may need to be set up in your project.
Can I use the tool for top-down games?+
Multiple directional views can work for top-down characters and objects. Choose settings based on your camera perspective and the source model orientation.
Can I use the sprites in an isometric game?+
The sprites can be used in an isometric-style project, but there is no dedicated isometric camera preset. Check whether the captured perspective and directions suit your game.
What is the JSON atlas file for?+
It describes the sheet layout, including rows, columns, cell dimensions, and frame rectangles. Use it to locate sprite regions in an engine or custom workflow.
Can I download each sprite as a separate PNG?+
Not directly. The workspace exports one combined PNG atlas and JSON coordinates. Split the atlas with an image editor or sprite-processing tool if needed.
Can I choose any number of viewing directions?+
No. The available options are one, four, or eight directions. Custom angles and arbitrary direction counts are not supported.
Can I control the camera angle manually?+
The tool captures evenly spaced directions around the model. It does not offer manual camera rotation, custom elevation, or separate framing controls per sprite.
Will every sprite have the same character appearance?+
Every sprite is rendered from the same GLB. Lighting, materials, framing, geometry, and animation can affect how different directions appear, so inspect the full sheet.
Is the GLB to Sprite Sheet Generator free?+
Rendering runs in your browser and does not consume AI inference credits. You do not submit a paid AI generation task to render a compatible GLB.
Is my 3D model uploaded to your servers?+
No. This workflow reads and renders the GLB locally in your browser. The model is not uploaded to the server for sprite sheet generation.
Can I use the tool on Mac and Windows?+
Yes, in compatible modern browsers. Performance and WebGL availability depend on your browser, graphics hardware, and model complexity.
Can I make sprites from an AI-generated 3D character?+
Yes, if you have the character as a compatible GLB. Animated sprites require animation clips embedded in that file.
Does the generated sprite sheet include shadows?+
The tool renders with built-in lighting and a transparent background. It has no separate shadow controls or ground-shadow export. Appearance depends on the model and supported materials.
Can I use the sprites in a commercial game?+
The technical output can be used in compatible game workflows. Commercial-use rights depend on your rights to the source model, textures, and other included content.